Neural Lab logo

Kinect Alternatives for Gesture Control in 2026

Touchless UI for Kiosk

Microsoft no longer makes a Kinect, so the right alternative depends on what you wanted Kinect to do. For gesture control of a screen, kiosk, or exhibit, AirTouch does it with a standard RGB camera and no SDK. For depth data and body tracking, Orbbec's Femto cameras carry Kinect's licensed depth technology forward. For stereo depth with a broad SDK, there is Intel RealSense. For free hand and body landmarks in your own code, there is MediaPipe. And for a weekend project, a used Kinect still works.

 

Why do you need a Kinect alternative?

Because the sensor was discontinued twice. Xbox Kinect manufacturing ended in 2017. Microsoft brought the technology back for industry as the Azure Kinect Developer Kit, then discontinued that in October 2023 and pointed customers to partner hardware. The full story, including the migration path for existing code, is in Azure Kinect is discontinued: what replaces it.

 

What did people use Kinect for?

Kinect was one sensor doing four different jobs, and each job now has a different best replacement.

  • Gesture control of a screen. Waving through menus, kiosks, exhibits, and operating room image viewers.

  • Interactive installations. Floors, walls, and art pieces that react to whole bodies.

  • Research and measurement. Skeleton tracking for rehabilitation, movement analysis, and robotics.

  • Games and fitness. The living room, where it all started.

 

1. AirTouch: gesture control without a depth sensor

AirTouch is patented gesture control and hand tracking software. It reads hands through a standard RGB camera and converts gestures into the mouse, keyboard, and touch input every application already understands. Kinect asked developers to write an app for the sensor. AirTouch drives the apps you already run. It works on Windows, Linux, and Android, with macOS on the way.

  • Best for: kiosks, digital signage, museum exhibits, conference rooms, and medical imaging. See gesture control for immersive displays.

  • At home: pause a movie with a raised hand, the way the Xbox dashboard once promised, or fling Angry Birds from the couch. The setup is in control your computer with hand gestures and a webcam.

  • Unintended gestures: patented intent detection identifies the person who means to control the screen and filters out incidental movement in most setups. That was the hard problem of the Kinect era, as we cover in Kinect in the operating room.

  • Tradeoff: it tracks hands, not full bodies, and it outputs input events instead of skeleton data. For a dance game or a gait study, keep reading.

Want to test it on the camera you own? Start a free trial.

 

2. Orbbec Femto: the direct depth successor

When Microsoft wound down the Azure Kinect DK, it named Orbbec as a replacement path. The Femto Bolt uses Microsoft's licensed time-of-flight depth technology and offers a wrapper so Azure Kinect SDK code can migrate. Through our partnership with Orbbec, AirTouch also takes advantage of 3D depth sensing and IR cameras when a deployment calls for them. See the Orbbec page.

  • Best for: existing Azure Kinect codebases, body tracking, robotics, and 3D scanning.

  • Tradeoff: it is a sensor. Your application still has to be written against the depth data.

 

3. Intel RealSense: stereo depth with a broad SDK

RealSense cameras are a long-running stereo depth line with wide community support, common in robotics and research. The comparison with a software approach is in AirTouch vs Intel RealSense.

  • Best for: robotics, measurement, and prototypes that need depth.

  • Tradeoff: depth data is raw material. Gesture logic is yours to build.

 

4. MediaPipe: free hand and body landmarks

Google's open source MediaPipe returns hand and body pose landmarks from an ordinary camera. It is the free way to get skeleton-style data without a depth sensor, and a good fit for creative coding and coursework. We cover the gap between landmarks and a finished interface in MediaPipe hand tracking: build it or buy it.

  • Best for: custom apps, art installations, and learning.

  • Tradeoff: a framework, not a product. No depth, and everything above the landmarks is your code.

 

5. A used Kinect

It deserves a place on the list. Secondhand sensors are easy to find, and for a hobby project or a one-off art piece a used Kinect is still a capable depth camera.

  • Best for: tinkering, teaching, and nostalgia.

  • Tradeoff: no new units and no vendor support. A production deployment built on one inherits the same end-of-life problem a second time.

 

Do you still need a depth camera for gesture control?

For most screen control, a standard RGB camera is enough. Modern hand tracking models read gestures from ordinary video, which is why the sensor can be a commodity instead of a dependency. Depth and infrared still earn their place in dark rooms and precision spatial work, and some edge cases may call for a specialized camera. The hand tracking camera guide covers when to step up.

 

Which Kinect alternative should you choose?

You used Kinect for

Consider

Gesture control of screens and apps

AirTouch

Kiosks, signage, and exhibits

AirTouch

Touchless image review in clinical settings

AirTouch

Existing Azure Kinect SDK code

Orbbec Femto Bolt

Full-body tracking and rehabilitation research

Orbbec or RealSense with a body tracking SDK

Custom creative code on a budget

MediaPipe

A weekend project

A used Kinect

 

Where did Kinect have the edge?

Full-body skeleton tracking in one affordable box, and depth sensing that kept working in the dark. No single product has replaced all of that at Kinect's price. If your project is body tracking, a depth camera with a body tracking SDK is still the right tool.

 

Where to start

Start a free trial and see how far a standard camera takes you before you buy a sensor. For medical or OEM projects migrating from Kinect, book a demo and we will test against your environment.

Related: Azure Kinect is discontinued, Kinect in the operating room, Leap Motion alternatives, and gesture control and hand tracking software.

© 2026 Neural Lab, Inc.

Designed and built in Sunnyvale, CA