Partner · Orbbec
Gesture control that survives the lighting.
Most rooms are kind to cameras. For the ones that are not, AirTouch pairs with Orbbec depth cameras: RGB tracking as always, with depth and infrared standing by for the moment the lights fail you.
Patented · RGB-first, depth-backed · Windows, Linux, and Android
AirTouch is camera-based gesture control that runs on standard RGB cameras. Paired with an Orbbec stereo vision camera, it gains a second sense: depth data validates what the RGB tracker sees and takes over when the image degrades. Microsoft Kinect introduced the world to gesture control, Orbbec now carries that technology forward, and AirTouch on an Orbbec camera is its next generation: gesture control that keeps working in dark venues, under harsh glare, and in front of a crowd.
Lighting is the one variable you cannot always control.
A dimmed theater, a west-facing storefront at sunset, a booth under show lighting: all of them degrade an RGB image before they degrade a demo. Hand tracking that only trusts RGB fails exactly when the room is at its most dramatic. That is the gap this partnership closes.
How AirTouch uses depth.
RGB first, depth as the second opinion
AirTouch keeps tracking on the RGB stream, the same patented pipeline that runs on any webcam. The Gemini 336's stereo depth runs alongside it as validation, confirming that what looks like a hand is a hand at the right distance. Two sensors agreeing beats one sensor guessing.
When the lights go down, IR takes over
If the RGB image degrades, in a dark room or a blackout moment, AirTouch switches to the camera's infrared stream automatically. No settings, no operator, no dropped interaction. The room goes dark and the gestures keep landing.
Glare, filtered out
Reflective floors, spotlights, and direct sun throw artifacts that confuse RGB trackers. The Gemini 336's IR-Pass filter is built to image through exactly these conditions, and AirTouch uses its depth data to reject what glare invents. What is not physically there does not get tracked.
One presenter, not the whole crowd
Depth knows how far away everyone is. Background segmentation reads only the presenter at the front of the station, not the fifty people walking behind them, so a packed conference floor never hijacks the demo.
Recommended hardware
Our recommendation: Orbbec Gemini 336
The Gemini 336 is the camera we recommend and test against for hard-lighting deployments. Its IR-Pass filter is purpose-built for glare, bright scenes with shadows, and strong outdoor light, and it delivers everything AirTouch needs on one USB-C cable. It also comes with pedigree: Orbbec is the company Microsoft chose to carry Kinect technology forward.
· Stereo depth with active IR (850nm), depth to 20m, optimal 0.26 to 3m
· Depth 1280x800 @30fps · RGB 1920x1080 @30fps
· Depth FOV H90° V65° · IR-Pass filter for challenging light
· Indoor/outdoor rated, USB 3.0 Type-C, under 3W, 99g
Where this setup earns its keep.
Trade show booths
Show lighting plus crowds, the hardest room there is.
Storefronts & windows
Direct sun and reflective glass, all day long.
Dim immersive venues
Theaters, museums, and projection rooms that live in the dark.
Industrial floors
Mixed lighting, reflective surfaces, and outdoor bays.
Common questions
Depth, without the confusion.
Bring us your worst-lit room.
Dark, glaring, or packed with people. We will show you AirTouch and the Gemini 336 holding steady in it.
© 2026 Neural Lab, Inc.
Designed and built in Sunnyvale, CA
