Gesture Control for Windows, Linux, and Android

Most "gesture control" demos work in exactly one place: the vendor's own app, on the vendor's own stage. Move to the software your team actually uses and the magic evaporates. That gap between the demo and the desktop is the whole problem, and it's the problem AirTouch was built to close.
AirTouch adds gesture control to Windows, Linux, and Android by working at the layer every app shares: operating system input. We don't ask Photoshop, your imaging viewer, or your kiosk app to support gestures. We translate hand movement into the mouse clicks, keystrokes, and touch events those apps already accept. If it runs on your OS and takes a click, it takes AirTouch.
What "works across the OS" buys you
No per-app integration. One install covers the browser, the presentation, the CAD tool, the medical viewer, and the game.
Your existing shortcuts, by hand. Map any gesture to a keyboard shortcut you already use. Two hands drive multi-touch; one hand drives single touch.
Profiles per user or task. Save a mapping for the OR, another for the trade-show floor, another for your desk.
Platforms, honestly
Windows, Linux, and Android are supported today. macOS is on the way. We'd rather tell you that plainly than pretend a Mac build already exists, because the people who deploy this software plan around real timelines.
The setup tax is close to zero
There is no SDK, no recompile, and no waiting on a developer. Install, point a camera, map a gesture, and you're driving your own machine in about five minutes. When you're ready to roll it out, the pricing is per device and per month, so a pilot doesn't require a capital request.
Gesture control shouldn't mean rebuilding your stack. On Windows, Linux, and Android, it doesn't have to. Start a free trial.
Related: gesture control and hand tracking software, features, and pricing.
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